Hey! I put this blog together so I can explain shader effects and other content posted on my twitter, @Cyanilux. The blog is mainly aimed at devs that use Unity3D and its Shader Graph for scriptable render pipelines (mostly URP), but the concept behind posts might still translate well to other engines and forms of shader creation. Note that content is made for learning purposes and might not optimised and game-ready.
Comments are disabled on posts, but if you have any comments, questions or suggestions please drop me a tweet. 🙂
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